者:前端Q
转发链接:https://mp.weixin.qq.com/s/ewFfXptccFs5KvjUINLGbQ
小试牛刀,实现了六款简单常见HTML5 Canvas特效滤镜,并且封装成一个纯JavaScript可调用的API文件gloomyfishfilter.js。支持的特效滤镜分别为:
1.反色
2.灰色调
3.模糊
4.浮雕
5.雕刻
6.合理
2.灰色调:获取一个预期点RGB值r,g,b则新的RGB值
newr =(r * 0.272)+(g * 0.534)+(b * 0.131);
newg =(r * 0.349)+(g * 0.686)+(b * 0.168);
newb =(r * 0.393)+(g * 0.769)+(b * 0.189);
3.模糊:基于一个5 * 5的卷积核
4.浮雕与雕刻:
根据当前预期的前一个预期RGB值与它的后一个重新的RGB值之差再加上128
5.总体:模拟了物体在镜子中与之对应的效果。
var canvas = document.getElementById("target");
canvas.width = source.clientWidth;
canvas.height = source.clientHeight;
**if**(!canvas.getContext) {
console.log("Canvas not supported. Please install a HTML5compatible browser.");
**return**;
}
// get 2D context of canvas and draw image
tempContext = canvas.getContext("2d");
var source = document.getElementById("source");
tempContext.drawImage(source, 0, 0, canvas.width,canvas.height);
var canvas = document.getElementById("target");
var len = canvas.width * canvas.height * 4;
var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);
var binaryData = canvasData.data;
function bindButtonEvent(element, type, handler)
{
if(element.addEventListener){
element.addEventListener(type, handler,**false**);
}else{
element.attachEvent('on'+type, handler);// for IE6,7,8
}
}
<scriptsrc=*"gloomyfishfilter.js"*></script> //导入API文件
gfilter.colorInvertProcess(binaryData, len); //调用 API
<meta http-equiv="X-UA-Compatible"*content=*"chrome=IE8">
效果演示:
CSS部分:
#svgContainer {
width:800px;
height:600px;
background-color:#EEEEEE;
}
#sourceDiv { float: left; border: 2px solid blue}
#targetDiv { float: right;border: 2px solid red}
filter1.html中HTML源代码:
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="X-UA-Compatible" content="chrome=IE8">
<meta http-equiv="Content-type" content="text/html;charset=UTF-8">
<title>Canvas Filter Demo</title>
<link href="default.css" rel="stylesheet" />
<script src="gloomyfishfilter.js"></scrip>
</head>
<body>
<h1>HTML Canvas Image Process - By Gloomy Fish</h1>
<div id="svgContainer">
<div id="sourceDiv">
<img id="source" src="../test.png" />
</div>
<div id="targetDiv">
<canvas id="target"></canvas>
</div>
</div>
<div id="btn-group">
<button type="button" id="invert-button">反色</button>
<button type="button" id="adjust-button">灰色调</button>
<button type="button" id="blur-button">模糊</button>
<button type="button" id="relief-button">浮雕</button>
<button type="button" id="diaoke-button">雕刻</button>
<button type="button" id="mirror-button">镜像</button>
</div>
</body>
</html>
filter1.html中JavaScript源代码:
var tempContext = null; // global variable 2d context
window.onload = function() {
var source = document.getElementById("source");
var canvas = document.getElementById("target");
canvas.width = source.clientWidth;
canvas.height = source.clientHeight;
if (!canvas.getContext) {
console.log("Canvas not supported. Please install a HTML5 compatible browser.");
return;
}
// get 2D context of canvas and draw image
tempContext = canvas.getContext("2d");
tempContext.drawImage(source, 0, 0, canvas.width, canvas.height);
// initialization actions
var inButton = document.getElementById("invert-button");
var adButton = document.getElementById("adjust-button");
var blurButton = document.getElementById("blur-button");
var reButton = document.getElementById("relief-button");
var dkButton = document.getElementById("diaoke-button");
var mirrorButton = document.getElementById("mirror-button");
// bind mouse click event
bindButtonEvent(inButton, "click", invertColor);
bindButtonEvent(adButton, "click", adjustColor);
bindButtonEvent(blurButton, "click", blurImage);
bindButtonEvent(reButton, "click", fudiaoImage);
bindButtonEvent(dkButton, "click", kediaoImage);
bindButtonEvent(mirrorButton, "click", mirrorImage);
}
function bindButtonEvent(element, type, handler)
{
if(element.addEventListener) {
element.addEventListener(type, handler, false);
} else {
element.attachEvent('on'+type, handler); // for IE6,7,8
}
}
function invertColor() {
var canvas = document.getElementById("target");
var len = canvas.width * canvas.height * 4;
var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);
var binaryData = canvasData.data;
// Processing all the pixels
gfilter.colorInvertProcess(binaryData, len);
// Copying back canvas data to canvas
tempContext.putImageData(canvasData, 0, 0);
}
function adjustColor() {
var canvas = document.getElementById("target");
var len = canvas.width * canvas.height * 4;
var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);
var binaryData = canvasData.data;
// Processing all the pixels
gfilter.colorAdjustProcess(binaryData, len);
// Copying back canvas data to canvas
tempContext.putImageData(canvasData, 0, 0);
}
function blurImage()
{
var canvas = document.getElementById("target");
var len = canvas.width * canvas.height * 4;
var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);
// Processing all the pixels
gfilter.blurProcess(tempContext, canvasData);
// Copying back canvas data to canvas
tempContext.putImageData(canvasData, 0, 0);
}
function fudiaoImage()
{
var canvas = document.getElementById("target");
var len = canvas.width * canvas.height * 4;
var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);
// Processing all the pixels
gfilter.reliefProcess(tempContext, canvasData);
// Copying back canvas data to canvas
tempContext.putImageData(canvasData, 0, 0);
}
function kediaoImage()
{
var canvas = document.getElementById("target");
var len = canvas.width * canvas.height * 4;
var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);
// Processing all the pixels
gfilter.diaokeProcess(tempContext, canvasData);
// Copying back canvas data to canvas
tempContext.putImageData(canvasData, 0, 0);
}
function mirrorImage()
{
var canvas = document.getElementById("target");
var len = canvas.width * canvas.height * 4;
var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);
// Processing all the pixels
gfilter.mirrorProcess(tempContext, canvasData);
// Copying back canvas data to canvas
tempContext.putImageData(canvasData, 0, 0);
}
滤镜源代码(gloomyfishfilter.js):
var gfilter = {
type: "canvas",
name: "filters",
author: "zhigang",
getInfo: function () {
return this.author + ' ' + this.type + ' ' + this.name;
},
/**
* invert color value of pixel, new pixel = RGB(255-r, 255-g, 255 - b)
*
* @param binaryData - canvas's imagedata.data
* @param l - length of data (width * height of image data)
*/
colorInvertProcess: function(binaryData, l) {
for (var i = 0; i < l; i += 4) {
var r = binaryData[i];
var g = binaryData[i + 1];
var b = binaryData[i + 2];
binaryData[i] = 255-r;
binaryData[i + 1] = 255-g;
binaryData[i + 2] = 255-b;
}
},
/**
* adjust color values and make it more darker and gray...
*
* @param binaryData
* @param l
*/
colorAdjustProcess: function(binaryData, l) {
for (var i = 0; i < l; i += 4) {
var r = binaryData[i];
var g = binaryData[i + 1];
var b = binaryData[i + 2];
binaryData[i] = (r * 0.272) + (g * 0.534) + (b * 0.131);
binaryData[i + 1] = (r * 0.349) + (g * 0.686) + (b * 0.168);
binaryData[i + 2] = (r * 0.393) + (g * 0.769) + (b * 0.189);
}
},
/**
* deep clone image data of canvas
*
* @param context
* @param src
* @returns
*/
copyImageData: function(context, src)
{
var dst = context.createImageData(src.width, src.height);
dst.data.set(src.data);
return dst;
},
/**
* convolution - keneral size 5*5 - blur effect filter(模糊效果)
*
* @param context
* @param canvasData
*/
blurProcess: function(context, canvasData) {
console.log("Canvas Filter - blur process");
var tempCanvasData = this.copyImageData(context, canvasData);
var sumred = 0.0, sumgreen = 0.0, sumblue = 0.0;
for ( var x = 0; x < tempCanvasData.width; x++) {
for ( var y = 0; y < tempCanvasData.height; y++) {
// Index of the pixel in the array
var idx = (x + y * tempCanvasData.width) * 4;
for(var subCol=-2; subCol<=2; subCol++) {
var colOff = subCol + x;
if(colOff <0 || colOff >= tempCanvasData.width) {
colOff = 0;
}
for(var subRow=-2; subRow<=2; subRow++) {
var rowOff = subRow + y;
if(rowOff < 0 || rowOff >= tempCanvasData.height) {
rowOff = 0;
}
var idx2 = (colOff + rowOff * tempCanvasData.width) * 4;
var r = tempCanvasData.data[idx2 + 0];
var g = tempCanvasData.data[idx2 + 1];
var b = tempCanvasData.data[idx2 + 2];
sumred += r;
sumgreen += g;
sumblue += b;
}
}
// calculate new RGB value
var nr = (sumred / 25.0);
var ng = (sumgreen / 25.0);
var nb = (sumblue / 25.0);
// clear previous for next pixel point
sumred = 0.0;
sumgreen = 0.0;
sumblue = 0.0;
// assign new pixel value
canvasData.data[idx + 0] = nr; // Red channel
canvasData.data[idx + 1] = ng; // Green channel
canvasData.data[idx + 2] = nb; // Blue channel
canvasData.data[idx + 3] = 255; // Alpha channel
}
}
},
/**
* after pixel value - before pixel value + 128
* 浮雕效果
*/
reliefProcess: function(context, canvasData) {
console.log("Canvas Filter - relief process");
var tempCanvasData = this.copyImageData(context, canvasData);
for ( var x = 1; x < tempCanvasData.width-1; x++)
{
for ( var y = 1; y < tempCanvasData.height-1; y++)
{
// Index of the pixel in the array
var idx = (x + y * tempCanvasData.width) * 4;
var bidx = ((x-1) + y * tempCanvasData.width) * 4;
var aidx = ((x+1) + y * tempCanvasData.width) * 4;
// calculate new RGB value
var nr = tempCanvasData.data[aidx + 0] - tempCanvasData.data[bidx + 0] + 128;
var ng = tempCanvasData.data[aidx + 1] - tempCanvasData.data[bidx + 1] + 128;
var nb = tempCanvasData.data[aidx + 2] - tempCanvasData.data[bidx + 2] + 128;
nr = (nr < 0) ? 0 : ((nr >255) ? 255 : nr);
ng = (ng < 0) ? 0 : ((ng >255) ? 255 : ng);
nb = (nb < 0) ? 0 : ((nb >255) ? 255 : nb);
// assign new pixel value
canvasData.data[idx + 0] = nr; // Red channel
canvasData.data[idx + 1] = ng; // Green channel
canvasData.data[idx + 2] = nb; // Blue channel
canvasData.data[idx + 3] = 255; // Alpha channel
}
}
},
/**
* before pixel value - after pixel value + 128
* 雕刻效果
*
* @param canvasData
*/
diaokeProcess: function(context, canvasData) {
console.log("Canvas Filter - process");
var tempCanvasData = this.copyImageData(context, canvasData);
for ( var x = 1; x < tempCanvasData.width-1; x++)
{
for ( var y = 1; y < tempCanvasData.height-1; y++)
{
// Index of the pixel in the array
var idx = (x + y * tempCanvasData.width) * 4;
var bidx = ((x-1) + y * tempCanvasData.width) * 4;
var aidx = ((x+1) + y * tempCanvasData.width) * 4;
// calculate new RGB value
var nr = tempCanvasData.data[bidx + 0] - tempCanvasData.data[aidx + 0] + 128;
var ng = tempCanvasData.data[bidx + 1] - tempCanvasData.data[aidx + 1] + 128;
var nb = tempCanvasData.data[bidx + 2] - tempCanvasData.data[aidx + 2] + 128;
nr = (nr < 0) ? 0 : ((nr >255) ? 255 : nr);
ng = (ng < 0) ? 0 : ((ng >255) ? 255 : ng);
nb = (nb < 0) ? 0 : ((nb >255) ? 255 : nb);
// assign new pixel value
canvasData.data[idx + 0] = nr; // Red channel
canvasData.data[idx + 1] = ng; // Green channel
canvasData.data[idx + 2] = nb; // Blue channel
canvasData.data[idx + 3] = 255; // Alpha channel
}
}
},
/**
* mirror reflect
*
* @param context
* @param canvasData
*/
mirrorProcess : function(context, canvasData) {
console.log("Canvas Filter - process");
var tempCanvasData = this.copyImageData(context, canvasData);
for ( var x = 0; x < tempCanvasData.width; x++) // column
{
for ( var y = 0; y < tempCanvasData.height; y++) // row
{
// Index of the pixel in the array
var idx = (x + y * tempCanvasData.width) * 4;
var midx = (((tempCanvasData.width -1) - x) + y * tempCanvasData.width) * 4;
// assign new pixel value
canvasData.data[midx + 0] = tempCanvasData.data[idx + 0]; // Red channel
canvasData.data[midx + 1] = tempCanvasData.data[idx + 1]; ; // Green channel
canvasData.data[midx + 2] = tempCanvasData.data[idx + 2]; ; // Blue channel
canvasData.data[midx + 3] = 255; // Alpha channel
}
}
},
};
感谢阅读,如果你觉得我今天分享的内容,不错,请点一个赞,谢谢!!
TML5 Canvas是HTML5新增的一个元素,它提供了一个可执行JavaScript脚本绘制图形的区域。Canvas元素通过使用JavaScript API,可以在浏览器上绘制图形、渲染动画和实现交互效果等。
<!DOCTYPE html>
<html>
<head>
<title>HTML5 Canvas示例</title>
</head>
<body>
<canvas id="myCanvas" width="400" height="400"></canvas>
<script>
// 获取Canvas元素和绘图上下文
var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
// 绘制矩形
ctx.fillStyle = "blue";
ctx.fillRect(50, 50, 100, 100);
// 绘制圆形
ctx.beginPath();
ctx.arc(200, 200, 50, 0, Math.PI * 2);
ctx.fillStyle = "red";
ctx.fill();
</script>
</body>
</html>
在上述代码中,我们首先获取了Canvas元素和绘图上下文(Context),然后使用fillRect()方法绘制了一个蓝色的矩形,使用arc()方法绘制了一个红色的圆形。最后,我们使用fill()方法填充了圆形的颜色。
动设备和桌面电脑上的客户端API起初并不是同步的。最初总是移动设备上先拥有某些功能和相应的API,但慢慢的,这些API会出现在桌面电脑上。其中一个应用接口技术就是getUserMedia API,它能让应用开发者访问用户的摄像头或内置相机。下面就让我展示一下如何通过浏览器来访问你的摄像头,并提取截屏图形。下面的代码里我写了一部分注释,请阅读:
<!--
理想情况下我们应该先判断你的设备上是否
有摄像头或相机,但简单起见,我们在这里直接
写出了HTML标记,而不是用JavaScript先判断
然后动态生成这些标记
-->
<videoid="video"width="640"height="480" autoplay></video>
<buttonid="snap">Snap Photo</button>
<canvasid="canvas"width="640"height="480"></canvas>
在写出上面这些标记前应该判断用户的客户端是否有摄像头支持,但这里为了不那么麻烦,这里直接写出了这些HTML标记,需要注意的是我们这里使用的长宽是640×480。
JavaScript代码
因为我们是手工写出的HTML,所以下面的js代码会比你想象的要简单了很多。
// Put event listeners into place
window.addEventListener("DOMContentLoaded", function() {
// Grab elements, create settings, etc.
var canvas = document.getElementById("canvas"),
context = canvas.getContext("2d"),
video = document.getElementById("video"),
videoObj = { "video": true },
errBack = function(error) {
console.log("Video capture error: ", error.code);
};
// Put video listeners into place
if(navigator.getUserMedia) { // Standard
navigator.getUserMedia(videoObj, function(stream) {
video.src = stream;
video.play();
}, errBack);
} elseif(navigator.webkitGetUserMedia) { // WebKit-prefixed
navigator.webkitGetUserMedia(videoObj, function(stream){
video.src = window.webkitURL.createObjectURL(stream);
video.play();
}, errBack);
}
elseif(navigator.mozGetUserMedia) { // Firefox-prefixed
navigator.mozGetUserMedia(videoObj, function(stream){
video.src = window.URL.createObjectURL(stream);
video.play();
}, errBack);
}
}, false);
一旦判断出用户浏览器支持getUserMedia ,下面就非常简单了,只需要将那个video元素的src设置为用户的摄像头视频直播连接。这就是用浏览器访问摄像头需要做的所有的事情!
拍照的功能只能说是稍微复杂一点点。我们在按钮上加入一个监听器,将视频画面画到画布上。
// 触发拍照动作
document.getElementById("snap")
.addEventListener("click", function() {
context.drawImage(video, 0, 0, 640, 480);
});
当然,你还可以在图片上加一些滤镜效果….我还是把这些技术放到以后里再说吧。但至少你可以将这个画布图像转换成一张图片。
以前我们需要使用第三方的插件才能从浏览器里访问用户的摄像头,这不免有些复杂。现在只需要HTML5的画布技术和javaScript,我们就能简单快速的操作用户的摄像头。不仅仅还是访问摄像头,而且是因为HTML5的画布技术及其强大,我们可以给图片上加入各种迷人的滤镜效果。现在,在浏览器里用自己的摄像头给自己拍张照片吧!
*请认真填写需求信息,我们会在24小时内与您取得联系。