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纯JavaScript实现HTML5 Canvas 6种特效滤镜

者:前端Q

转发链接:https://mp.weixin.qq.com/s/ewFfXptccFs5KvjUINLGbQ

前端

小试牛刀,实现了六款简单常见HTML5 Canvas特效滤镜,并且封装成一个纯JavaScript可调用的API文件gloomyfishfilter.js。支持的特效滤镜分别为:

1.反色

2.灰色调

3.模糊

4.浮雕

5.雕刻

6.合理

滤镜原理解释:

2.灰色调:获取一个预期点RGB值r,g,b则新的RGB值

newr =(r * 0.272)+(g * 0.534)+(b * 0.131);

newg =(r * 0.349)+(g * 0.686)+(b * 0.168);

newb =(r * 0.393)+(g * 0.769)+(b * 0.189);

3.模糊:基于一个5 * 5的卷积核

4.浮雕与雕刻:

根据当前预期的前一个预期RGB值与它的后一个重新的RGB值之差再加上128

5.总体:模拟了物体在镜子中与之对应的效果。

杂项准备

1、如何获取Canvas 2d context对象

var canvas = document.getElementById("target");

canvas.width = source.clientWidth;

canvas.height = source.clientHeight;

**if**(!canvas.getContext) {

   console.log("Canvas not supported. Please install a HTML5compatible browser.");

   **return**;

}

// get 2D context of canvas and draw image

tempContext = canvas.getContext("2d");

2、如何添加一个DOM img对象到Canvas对象中

var source = document.getElementById("source");

tempContext.drawImage(source, 0, 0, canvas.width,canvas.height);

3、如何从Canvas对象中获取预定数据

var canvas = document.getElementById("target");

var len = canvas.width * canvas.height * 4;

var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);

var binaryData = canvasData.data;

4、如何对DOM对象实现鼠标ClickEvent绑定

function bindButtonEvent(element, type, handler) 
{  

if(element.addEventListener){ 

      element.addEventListener(type, handler,**false**); 

   }else{ 

      element.attachEvent('on'+type, handler);// for IE6,7,8

   } 

}

5、如何调用实现的gfilter API完成滤镜功能

<scriptsrc=*"gloomyfishfilter.js"*></script> //导入API文件

gfilter.colorInvertProcess(binaryData, len); //调用 API

6、浏览器支持:IE,FF,Chrome上测试通过,其中IE上支持通过以下标签实现:

<meta http-equiv="X-UA-Compatible"*content=*"chrome=IE8"> 


效果演示:

应用程序源代码:

CSS部分:

#svgContainer {
  width:800px;
  height:600px;
  background-color:#EEEEEE;
}

#sourceDiv { float: left; border: 2px solid blue} 
#targetDiv { float: right;border: 2px solid red}

filter1.html中HTML源代码:

<!DOCTYPE html>
<html>
<head>
<meta http-equiv="X-UA-Compatible" content="chrome=IE8">
<meta http-equiv="Content-type" content="text/html;charset=UTF-8">
<title>Canvas Filter Demo</title>
<link href="default.css" rel="stylesheet" />
<script src="gloomyfishfilter.js"></scrip>
</head>
<body>
  <h1>HTML Canvas Image Process - By Gloomy Fish</h1>
  <div id="svgContainer">
    <div id="sourceDiv">
      <img id="source" src="../test.png" />
    </div>
    <div id="targetDiv">
      <canvas id="target"></canvas>
    </div>
  </div>
  <div id="btn-group">
    <button type="button" id="invert-button">反色</button>
    <button type="button" id="adjust-button">灰色调</button>
    <button type="button" id="blur-button">模糊</button>
    <button type="button" id="relief-button">浮雕</button>
    <button type="button" id="diaoke-button">雕刻</button>
    <button type="button" id="mirror-button">镜像</button>
  </div>
</body>
</html>

filter1.html中JavaScript源代码:

var tempContext = null; // global variable 2d context
    window.onload = function() {
      var source = document.getElementById("source");
      var canvas = document.getElementById("target");
      canvas.width = source.clientWidth;
      canvas.height = source.clientHeight;

      if (!canvas.getContext) {
          console.log("Canvas not supported. Please install a HTML5 compatible browser.");
          return;
      }

      // get 2D context of canvas and draw image
      tempContext = canvas.getContext("2d");
      tempContext.drawImage(source, 0, 0, canvas.width, canvas.height);

          // initialization actions
          var inButton = document.getElementById("invert-button");
          var adButton = document.getElementById("adjust-button");
          var blurButton = document.getElementById("blur-button");
          var reButton = document.getElementById("relief-button");
          var dkButton = document.getElementById("diaoke-button");
          var mirrorButton = document.getElementById("mirror-button");

          // bind mouse click event
          bindButtonEvent(inButton, "click", invertColor);
          bindButtonEvent(adButton, "click", adjustColor);
          bindButtonEvent(blurButton, "click", blurImage);
          bindButtonEvent(reButton, "click", fudiaoImage);
          bindButtonEvent(dkButton, "click", kediaoImage);
          bindButtonEvent(mirrorButton, "click", mirrorImage);
    }

    function bindButtonEvent(element, type, handler)  
{  
      if(element.addEventListener) {  
         element.addEventListener(type, handler, false);  
      } else {  
         element.attachEvent('on'+type, handler); // for IE6,7,8
      }  
    }  

    function invertColor() {
      var canvas = document.getElementById("target");
      var len = canvas.width * canvas.height * 4;
      var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);
      var binaryData = canvasData.data;

          // Processing all the pixels
          gfilter.colorInvertProcess(binaryData, len);

          // Copying back canvas data to canvas
          tempContext.putImageData(canvasData, 0, 0);
    }

    function adjustColor() {
      var canvas = document.getElementById("target");
      var len = canvas.width * canvas.height * 4;
      var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);
          var binaryData = canvasData.data;

          // Processing all the pixels
          gfilter.colorAdjustProcess(binaryData, len);

          // Copying back canvas data to canvas
          tempContext.putImageData(canvasData, 0, 0);
    }

    function blurImage() 
{
      var canvas = document.getElementById("target");
      var len = canvas.width * canvas.height * 4;
      var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);

          // Processing all the pixels
          gfilter.blurProcess(tempContext, canvasData);

          // Copying back canvas data to canvas
          tempContext.putImageData(canvasData, 0, 0);
    }

    function fudiaoImage() 
{
      var canvas = document.getElementById("target");
      var len = canvas.width * canvas.height * 4;
      var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);

          // Processing all the pixels
          gfilter.reliefProcess(tempContext, canvasData);

          // Copying back canvas data to canvas
          tempContext.putImageData(canvasData, 0, 0);
    }

    function kediaoImage() 
{
      var canvas = document.getElementById("target");
      var len = canvas.width * canvas.height * 4;
      var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);

          // Processing all the pixels
          gfilter.diaokeProcess(tempContext, canvasData);

          // Copying back canvas data to canvas
          tempContext.putImageData(canvasData, 0, 0);
    }

    function mirrorImage() 
{
      var canvas = document.getElementById("target");
      var len = canvas.width * canvas.height * 4;
      var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);

          // Processing all the pixels
          gfilter.mirrorProcess(tempContext, canvasData);

          // Copying back canvas data to canvas
          tempContext.putImageData(canvasData, 0, 0);
    }

滤镜源代码(gloomyfishfilter.js):

var gfilter = {
    type: "canvas",
    name: "filters",
    author: "zhigang",
    getInfo: function () {
        return this.author + ' ' + this.type + ' ' + this.name;
    },

    /**
     * invert color value of pixel, new pixel = RGB(255-r, 255-g, 255 - b)
     * 
     * @param binaryData - canvas's imagedata.data
     * @param l - length of data (width * height of image data)
     */
   colorInvertProcess: function(binaryData, l) {
    for (var i = 0; i < l; i += 4) {
          var r = binaryData[i];
          var g = binaryData[i + 1];
          var b = binaryData[i + 2];

          binaryData[i] = 255-r;
          binaryData[i + 1] = 255-g;
          binaryData[i + 2] = 255-b;
      }
   },

   /**
    * adjust color values and make it more darker and gray...
    * 
    * @param binaryData
    * @param l
    */
  colorAdjustProcess: function(binaryData, l) {
    for (var i = 0; i < l; i += 4) {
          var r = binaryData[i];
          var g = binaryData[i + 1];
          var b = binaryData[i + 2];

          binaryData[i] = (r * 0.272) + (g * 0.534) + (b * 0.131);
          binaryData[i + 1] = (r * 0.349) + (g * 0.686) + (b * 0.168);
          binaryData[i + 2] = (r * 0.393) + (g * 0.769) + (b * 0.189);
      }
  },

  /**
   * deep clone image data of canvas
   * 
   * @param context
   * @param src
   * @returns
   */
  copyImageData: function(context, src)
  {
      var dst = context.createImageData(src.width, src.height);
      dst.data.set(src.data);
      return dst;
  },

  /**
   * convolution - keneral size 5*5 - blur effect filter(模糊效果)
   * 
   * @param context
   * @param canvasData
   */
  blurProcess: function(context, canvasData) {
    console.log("Canvas Filter - blur process");
    var tempCanvasData = this.copyImageData(context, canvasData);
    var sumred = 0.0, sumgreen = 0.0, sumblue = 0.0;
    for ( var x = 0; x < tempCanvasData.width; x++) {    
            for ( var y = 0; y < tempCanvasData.height; y++) {    

                // Index of the pixel in the array    
                var idx = (x + y * tempCanvasData.width) * 4;       
                for(var subCol=-2; subCol<=2; subCol++) {
                  var colOff = subCol + x;
                  if(colOff <0 || colOff >= tempCanvasData.width) {
                    colOff = 0;
                  }
                  for(var subRow=-2; subRow<=2; subRow++) {
                    var rowOff = subRow + y;
                    if(rowOff < 0 || rowOff >= tempCanvasData.height) {
                      rowOff = 0;
                    }
                    var idx2 = (colOff + rowOff * tempCanvasData.width) * 4;    
                      var r = tempCanvasData.data[idx2 + 0];    
                      var g = tempCanvasData.data[idx2 + 1];    
                      var b = tempCanvasData.data[idx2 + 2];
                      sumred += r;
                      sumgreen += g;
                      sumblue += b;
                  }
                }

                // calculate new RGB value
                var nr = (sumred / 25.0);
                var ng = (sumgreen / 25.0);
                var nb = (sumblue / 25.0);

                // clear previous for next pixel point
                sumred = 0.0;
                sumgreen = 0.0;
                sumblue = 0.0;

                // assign new pixel value    
                canvasData.data[idx + 0] = nr; // Red channel    
                canvasData.data[idx + 1] = ng; // Green channel    
                canvasData.data[idx + 2] = nb; // Blue channel    
                canvasData.data[idx + 3] = 255; // Alpha channel    
            }
    }
  },

  /**
   * after pixel value - before pixel value + 128
   * 浮雕效果
   */
  reliefProcess: function(context, canvasData) {
    console.log("Canvas Filter - relief process");
    var tempCanvasData = this.copyImageData(context, canvasData);
    for ( var x = 1; x < tempCanvasData.width-1; x++) 
    {    
            for ( var y = 1; y < tempCanvasData.height-1; y++)
            {    

                // Index of the pixel in the array    
                var idx = (x + y * tempCanvasData.width) * 4;       
        var bidx = ((x-1) + y * tempCanvasData.width) * 4;
        var aidx = ((x+1) + y * tempCanvasData.width) * 4;

                // calculate new RGB value
                var nr = tempCanvasData.data[aidx + 0] - tempCanvasData.data[bidx + 0] + 128;
                var ng = tempCanvasData.data[aidx + 1] - tempCanvasData.data[bidx + 1] + 128;
                var nb = tempCanvasData.data[aidx + 2] - tempCanvasData.data[bidx + 2] + 128;
                nr = (nr < 0) ? 0 : ((nr >255) ? 255 : nr);
                ng = (ng < 0) ? 0 : ((ng >255) ? 255 : ng);
                nb = (nb < 0) ? 0 : ((nb >255) ? 255 : nb);

                // assign new pixel value    
                canvasData.data[idx + 0] = nr; // Red channel    
                canvasData.data[idx + 1] = ng; // Green channel    
                canvasData.data[idx + 2] = nb; // Blue channel    
                canvasData.data[idx + 3] = 255; // Alpha channel    
            }
    }
  },

  /**
   *   before pixel value - after pixel value + 128
   *  雕刻效果
   * 
   * @param canvasData
   */
  diaokeProcess: function(context, canvasData) {
    console.log("Canvas Filter - process");
    var tempCanvasData = this.copyImageData(context, canvasData);
    for ( var x = 1; x < tempCanvasData.width-1; x++) 
    {    
            for ( var y = 1; y < tempCanvasData.height-1; y++)
            {    

                // Index of the pixel in the array    
                var idx = (x + y * tempCanvasData.width) * 4;       
        var bidx = ((x-1) + y * tempCanvasData.width) * 4;
        var aidx = ((x+1) + y * tempCanvasData.width) * 4;

                // calculate new RGB value
                var nr = tempCanvasData.data[bidx + 0] - tempCanvasData.data[aidx + 0] + 128;
                var ng = tempCanvasData.data[bidx + 1] - tempCanvasData.data[aidx + 1] + 128;
                var nb = tempCanvasData.data[bidx + 2] - tempCanvasData.data[aidx + 2] + 128;
                nr = (nr < 0) ? 0 : ((nr >255) ? 255 : nr);
                ng = (ng < 0) ? 0 : ((ng >255) ? 255 : ng);
                nb = (nb < 0) ? 0 : ((nb >255) ? 255 : nb);

                // assign new pixel value    
                canvasData.data[idx + 0] = nr; // Red channel    
                canvasData.data[idx + 1] = ng; // Green channel    
                canvasData.data[idx + 2] = nb; // Blue channel    
                canvasData.data[idx + 3] = 255; // Alpha channel    
            }
    }
  },

  /**
   * mirror reflect
   * 
   * @param context
   * @param canvasData
   */
  mirrorProcess : function(context, canvasData) {
    console.log("Canvas Filter - process");
    var tempCanvasData = this.copyImageData(context, canvasData);
    for ( var x = 0; x < tempCanvasData.width; x++) // column
    {    
            for ( var y = 0; y < tempCanvasData.height; y++) // row
            {    

                // Index of the pixel in the array    
                var idx = (x + y * tempCanvasData.width) * 4;       
        var midx = (((tempCanvasData.width -1) - x) + y * tempCanvasData.width) * 4;

                // assign new pixel value    
                canvasData.data[midx + 0] = tempCanvasData.data[idx + 0]; // Red channel    
                canvasData.data[midx + 1] = tempCanvasData.data[idx + 1]; ; // Green channel    
                canvasData.data[midx + 2] = tempCanvasData.data[idx + 2]; ; // Blue channel    
                canvasData.data[midx + 3] = 255; // Alpha channel    
            }
    }
  },
};

总结

感谢阅读,如果你觉得我今天分享的内容,不错,请点一个赞,谢谢!!

TML5 Canvas是HTML5新增的一个元素,它提供了一个可执行JavaScript脚本绘制图形的区域。Canvas元素通过使用JavaScript API,可以在浏览器上绘制图形、渲染动画和实现交互效果等。

使用原理:
HTML5 Canvas通过使用JavaScript API在浏览器中创建一块画布(Canvas),然后可以使用脚本语言(通常是JavaScript)在画布上绘制各种形状、线条、图像和文本等。Canvas使用像素渲染,可以直接操作像素数据,因此在性能方面相比其他图形技术(如SVG)更具优势。

场景:
HTML5 Canvas可以应用于各种需要图形绘制、动画渲染和交互效果的场景,例如:

  1. 游戏开发:Canvas可以用来开发2D或3D游戏,通过绘制游戏场景、角色和动画等实现游戏效果。
  2. 数据可视化:Canvas可以用来绘制各种图表和图形,实现数据可视化效果。
  3. 图像处理:Canvas可以对图像进行像素级别的操作,实现图像处理功能,例如滤镜、裁剪和合成等。
  4. 实时视频处理:Canvas可以结合WebRTC等技术实现实时视频处理,例如在视频通话中添加特效和滤镜等。

代码示例:
以下是一个简单的HTML5 Canvas代码示例,用于在画布上绘制一个矩形和一个圆形:

<!DOCTYPE html>  
<html>  
    <head>  
     			<title>HTML5 Canvas示例</title>  
    </head>  
      <body>  
           <canvas id="myCanvas" width="400" height="400"></canvas>  
             <script>  
                 // 获取Canvas元素和绘图上下文  
                 var canvas = document.getElementById("myCanvas");  
                 var ctx = canvas.getContext("2d");  
                 // 绘制矩形  
                 ctx.fillStyle = "blue";  
                 ctx.fillRect(50, 50, 100, 100);  
                 // 绘制圆形  
                 ctx.beginPath();  
                 ctx.arc(200, 200, 50, 0, Math.PI * 2);  
                 ctx.fillStyle = "red";  
                 ctx.fill();  
             </script>  
      </body>  
</html>

在上述代码中,我们首先获取了Canvas元素和绘图上下文(Context),然后使用fillRect()方法绘制了一个蓝色的矩形,使用arc()方法绘制了一个红色的圆形。最后,我们使用fill()方法填充了圆形的颜色。

动设备和桌面电脑上的客户端API起初并不是同步的。最初总是移动设备上先拥有某些功能和相应的API,但慢慢的,这些API会出现在桌面电脑上。其中一个应用接口技术就是getUserMedia API,它能让应用开发者访问用户的摄像头或内置相机。下面就让我展示一下如何通过浏览器来访问你的摄像头,并提取截屏图形。下面的代码里我写了一部分注释,请阅读:

  1. <!--

  2. 理想情况下我们应该先判断你的设备上是否

  3. 有摄像头或相机,但简单起见,我们在这里直接

  4. 写出了HTML标记,而不是用JavaScript先判断

  5. 然后动态生成这些标记

  6. -->

  7. <videoid="video"width="640"height="480" autoplay></video>

  8. <buttonid="snap">Snap Photo</button>

  9. <canvasid="canvas"width="640"height="480"></canvas>

在写出上面这些标记前应该判断用户的客户端是否有摄像头支持,但这里为了不那么麻烦,这里直接写出了这些HTML标记,需要注意的是我们这里使用的长宽是640×480。

JavaScript代码

因为我们是手工写出的HTML,所以下面的js代码会比你想象的要简单了很多。

  1. // Put event listeners into place

  2. window.addEventListener("DOMContentLoaded", function() {

  3. // Grab elements, create settings, etc.

  4. var canvas = document.getElementById("canvas"),

  5. context = canvas.getContext("2d"),

  6. video = document.getElementById("video"),

  7. videoObj = { "video": true },

  8. errBack = function(error) {

  9. console.log("Video capture error: ", error.code);

  10. };

  11. // Put video listeners into place

  12. if(navigator.getUserMedia) { // Standard

  13. navigator.getUserMedia(videoObj, function(stream) {

  14. video.src = stream;

  15. video.play();

  16. }, errBack);

  17. } elseif(navigator.webkitGetUserMedia) { // WebKit-prefixed

  18. navigator.webkitGetUserMedia(videoObj, function(stream){

  19. video.src = window.webkitURL.createObjectURL(stream);

  20. video.play();

  21. }, errBack);

  22. }

  23. elseif(navigator.mozGetUserMedia) { // Firefox-prefixed

  24. navigator.mozGetUserMedia(videoObj, function(stream){

  25. video.src = window.URL.createObjectURL(stream);

  26. video.play();

  27. }, errBack);

  28. }

  29. }, false);

  30. 一旦判断出用户浏览器支持getUserMedia ,下面就非常简单了,只需要将那个video元素的src设置为用户的摄像头视频直播连接。这就是用浏览器访问摄像头需要做的所有的事情!

    拍照的功能只能说是稍微复杂一点点。我们在按钮上加入一个监听器,将视频画面画到画布上。

    1. // 触发拍照动作

    2. document.getElementById("snap")

    3. .addEventListener("click", function() {

    4. context.drawImage(video, 0, 0, 640, 480);

    5. });

    6. 当然,你还可以在图片上加一些滤镜效果….我还是把这些技术放到以后里再说吧。但至少你可以将这个画布图像转换成一张图片。

      以前我们需要使用第三方的插件才能从浏览器里访问用户的摄像头,这不免有些复杂。现在只需要HTML5的画布技术和javaScript,我们就能简单快速的操作用户的摄像头。不仅仅还是访问摄像头,而且是因为HTML5的画布技术及其强大,我们可以给图片上加入各种迷人的滤镜效果。现在,在浏览器里用自己的摄像头给自己拍张照片吧!