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HTML5源码库 用JS制作逼真花瓣飘落前端特效源码

HTML5源码库 用JS制作逼真花瓣飘落前端特效源码

果图

各位条子,大家下午好!

今天给大家带来的是 逼真花瓣飘落前端特效源码!

大家可以按照自己的意愿进行修改!

  • 有想要文件版源码的朋友,可以到我的HTML学习交流 581549454 !里面都是做前端开发的,拒绝卖课和广告!纯学习交流,每天会上传一些优秀的作品和源码,欢迎初学者和大神们。

好了,废话不多说,上源码

JS:

(function (lib, img, cjs) {

var p; // shortcut to reference prototypes

// library properties:

lib.properties={

width: 1920,

height: 885,

fps: 24,

color: "#FFFFFF",

manifest: [

{src:"images/florwe1.png", id:"florwe1"},

{src:"images/florwe10.png", id:"florwe10"},

{src:"images/florwe11.png", id:"florwe11"},

{src:"images/florwe12.png", id:"florwe12"},

{src:"images/florwe13.png", id:"florwe13"},

{src:"images/florwe14.png", id:"florwe14"},

{src:"images/florwe15.png", id:"florwe15"},

{src:"images/florwe16.png", id:"florwe16"},

{src:"images/florwe17.png", id:"florwe17"},

{src:"images/florwe18.png", id:"florwe18"},

{src:"images/florwe3.png", id:"florwe3"},

{src:"images/florwe4.png", id:"florwe4"},

{src:"images/florwe5.png", id:"florwe5"},

{src:"images/florwe6.png", id:"florwe6"},

{src:"images/florwe7.png", id:"florwe7"},

{src:"images/florwe8.png", id:"florwe8"},

{src:"images/florwe9.png", id:"florwe9"},

{src:"images/sflorwe2.png", id:"sflorwe2"}

]

};

// symbols:

(lib.florwe1=function() {

this.initialize(img.florwe1);

}).prototype=p=new cjs.Bitmap();

p.nominalBounds=new cjs.Rectangle(0,0,309,504);

(lib.florwe10=function() {

this.initialize(img.florwe10);

}).prototype=p=new cjs.Bitmap();

p.nominalBounds=new cjs.Rectangle(0,0,84,68);

(lib.florwe11=function() {

this.initialize(img.florwe11);

}).prototype=p=new cjs.Bitmap();

p.nominalBounds=new cjs.Rectangle(0,0,108,112);

(lib.florwe12=function() {

this.initialize(img.florwe12);

}).prototype=p=new cjs.Bitmap();

p.nominalBounds=new cjs.Rectangle(0,0,146,89);

(lib.florwe13=function() {

this.initialize(img.florwe13);

}).prototype=p=new cjs.Bitmap();

p.nominalBounds=new cjs.Rectangle(0,0,94,96);

(lib.florwe14=function() {

this.initialize(img.florwe14);

}).prototype=p=new cjs.Bitmap();

p.nominalBounds=new cjs.Rectangle(0,0,163,193);

(lib.florwe15=function() {

this.initialize(img.florwe15);

}).prototype=p=new cjs.Bitmap();

p.nominalBounds=new cjs.Rectangle(0,0,112,122);

(lib.florwe16=function() {

this.initialize(img.florwe16);

}).prototype=p=new cjs.Bitmap();

p.nominalBounds=new cjs.Rectangle(0,0,72,96);

(lib.florwe17=function() {

this.initialize(img.florwe17);

}).prototype=p=new cjs.Bitmap();

p.nominalBounds=new cjs.Rectangle(0,0,199,146);

(lib.florwe18=function() {

this.initialize(img.florwe18);

}).prototype=p=new cjs.Bitmap();

p.nominalBounds=new cjs.Rectangle(0,0,294,293);

(lib.florwe3=function() {

this.initialize(img.florwe3);

}).prototype=p=new cjs.Bitmap();

p.nominalBounds=new cjs.Rectangle(0,0,154,88);

(lib.florwe4=function() {

this.initialize(img.florwe4);

}).prototype=p=new cjs.Bitmap();

p.nominalBounds=new cjs.Rectangle(0,0,189,140);

(lib.florwe5=function() {

this.initialize(img.florwe5);

}).prototype=p=new cjs.Bitmap();

p.nominalBounds=new cjs.Rectangle(0,0,91,88);

(lib.florwe6=function() {

this.initialize(img.florwe6);

}).prototype=p=new cjs.Bitmap();

p.nominalBounds=new cjs.Rectangle(0,0,70,110);

(lib.florwe7=function() {

this.initialize(img.florwe7);

}).prototype=p=new cjs.Bitmap();

p.nominalBounds=new cjs.Rectangle(0,0,120,76);

(lib.florwe8=function() {

this.initialize(img.florwe8);

}).prototype=p=new cjs.Bitmap();

p.nominalBounds=new cjs.Rectangle(0,0,199,91);

(lib.florwe9=function() {

this.initialize(img.florwe9);

}).prototype=p=new cjs.Bitmap();

p.nominalBounds=new cjs.Rectangle(0,0,168,162);

(lib.sflorwe2=function() {

this.initialize(img.sflorwe2);

}).prototype=p=new cjs.Bitmap();

p.nominalBounds=new cjs.Rectangle(0,0,111,121);

(lib.补间10=function() {

this.initialize();

// 图层 1

this.instance=new lib.florwe18();

this.instance.setTransform(-147,-146.5);

this.addChild(this.instance);

}).prototype=p=new cjs.Container();

p.nominalBounds=new cjs.Rectangle(-147,-146.5,294,293);

(lib.补间9=function() {

this.initialize();

// 图层 1

this.instance=new lib.florwe18();

this.instance.setTransform(183.2,-97.6,1,1,107);

this.addChild(this.instance);

}).prototype=p=new cjs.Container();

p.nominalBounds=new cjs.Rectangle(-183.1,-183.4,366.3,366.9);

(lib.补间8=function() {

this.initialize();

// 图层 1

this.instance=new lib.florwe8();

this.instance.setTransform(88.9,-63.8,1,1,119.8);

this.addChild(this.instance);

}).prototype=p=new cjs.Container();

p.nominalBounds=new cjs.Rectangle(-88.9,-108.9,177.8,217.9);

(lib.补间7=function() {

this.initialize();

// 图层 1

this.instance=new lib.florwe8();

this.instance.setTransform(-106.9,23.2,1,1,-36.8);

this.addChild(this.instance);

}).prototype=p=new cjs.Container();

p.nominalBounds=new cjs.Rectangle(-106.9,-96,213.9,192.1);

(lib.补间6=function() {

this.initialize();

// 图层 1

this.instance=new lib.florwe6();

this.instance.setTransform(-35,-55);

this.addChild(this.instance);

}).prototype=p=new cjs.Container();

p.nominalBounds=new cjs.Rectangle(-35,-55,70,110);

(lib.补间5=function() {

this.initialize();

// 图层 1

this.instance=new lib.florwe6();

this.instance.setTransform(-35,-55);

this.addChild(this.instance);

}).prototype=p=new cjs.Container();

p.nominalBounds=new cjs.Rectangle(-35,-55,70,110);

(lib.补间4=function() {

this.initialize();

// 图层 1

this.instance=new lib.florwe4();

this.instance.setTransform(-94.5,-70);

this.addChild(this.instance);

}).prototype=p=new cjs.Container();

p.nominalBounds=new cjs.Rectangle(-94.5,-70,189,140);

(lib.补间3=function() {

this.initialize();

// 图层 1

this.instance=new lib.florwe4();

this.instance.setTransform(-94.5,-70);

this.addChild(this.instance);

}).prototype=p=new cjs.Container();

p.nominalBounds=new cjs.Rectangle(-94.5,-70,189,140);

(lib.补间1=function() {

this.initialize();

// 图层 1

this.instance=new lib.florwe1();

this.instance.setTransform(-49.3,125.6,0.456,0.456,-127);

this.addChild(this.instance);

}).prototype=p=new cjs.Container();

p.nominalBounds=new cjs.Rectangle(-134.2,-125.5,268.6,251.1);

// stage content:

(lib.flower=function(mode,startPosition,loop) {

this.initialize(mode,startPosition,loop,{});

// 图层 1

this.instance=new lib.补间1("synched",0);

this.instance.setTransform(2011.3,25.8);

this.timeline.addTween(cjs.Tween.get(this.instance).to({rotation:43,guide:{path:[2011.2,25.9,1968.7,57.5,1897.7,103.8,1755.9,196.5,1614,269.6,1415.4,372.3,1245.1,421.7,1032.3,483.5,876.4,458,865.1,456.2,854.5,454.2,788.5,441.4,748.4,420.7,723.8,408,709.6,392.7]}},17).to({scaleX:1,scaleY:1,rotation:88.5,guide:{path:[709.4,392.8,699.1,381.7,694.1,369.2,683.3,342.4,698,311.3,711.5,282.8,744.1,254.5,746.9,252.1,749.8,249.8]}},4).to({rotation:156.9,guide:{path:[749.7,249.8,778.7,225.9,816.5,206.6,857.7,185.5,899.2,175.1,942.7,164.2,976.4,167.7,979.1,167.9,981.7,168.3]}},3).to({scaleX:1,scaleY:1,rotation:273.4,guide:{path:[981.7,168.3,1014.5,173,1032.2,192,1051.6,212.9,1048.9,242.7,1046.6,266.9,1030,295.3]}},5).to({rotation:350.6,guide:{path:[1030,295.3,1027.2,300.2,1023.9,305.2,1002.1,338.3,964.2,373.1,926.2,407.8,876.7,440.1,865.7,447.3,854.3,454.2,848.1,458,841.9,461.6]}},5).to({rotation:382.2,guide:{path:[841.9,461.6,806.6,482.2,768.4,500,732.5,516.7,695.9,530.1]}},4).to({scaleX:1,scaleY:1,rotation:417.6,guide:{path:[695.9,530,671.2,539,646.3,546.5,508,587.6,388.1,574.1,370.2,566.2,343.9,553.9]}},9).to({scaleX:1,scaleY:1,rotation:430.2,guide:{path:[343.7,553.9,336.3,550.4,328.3,546.6,254.5,511.8,184.7,475.3,-38.8,358.3,-140.1,267.2]}},12).to({_off:true},1).wait(71));

// 图层 3

this.instance_1=new lib.补间3("synched",0);

this.instance_1.setTransform(2088.5,108.5);

this.instance_1._off=true;

this.instance_2=new lib.补间4("synched",0);

this.instance_2.setTransform(-153.8,343.9);

this.timeline.addTween(cjs.Tween.get({}).to({state:[]}).to({state:[{t:this.instance_1}]},56).to({state:[{t:this.instance_1}]},28).to({state:[{t:this.instance_1}]},7).to({state:[{t:this.instance_1}]},8).to({state:[{t:this.instance_1}]},6).to({state:[{t:this.instance_2}]},10).to({state:[]},1).wait(15));

this.timeline.addTween(cjs.Tween.get(this.instance_1).wait(56).to({_off:false},0).to({rotation:51.7,guide:{path:[2088.5,108.7,2028.4,137,1934.7,178,1744.1,261.2,1570.1,327.1,1326.6,419.3,1151.2,463.2,932.1,518.1,832.4,494.1,783.2,482.2,744.5,464,702.8,444.3,673.2,417.2,668.1,412.5,663.4,407.7]}},28).to({scaleX:1,scaleY:1,rotation:184.6,guide:{path:[663.1,407.6,644.7,388.5,633.2,366.8,619.6,341.4,616.3,314.2,613.3,288.4,619.9,263.6,626.3,239.4,641.1,219.2,656,199,677.4,185.4,699.6,171.3,726.1,166.1,761.9,159.2,798.9,162.6]}},7).to({rotation:318.2,guide:{path:[798.8,162.7,816.3,164.3,834.1,168.2,887.1,180,922.7,207.4,959.7,235.9,962.5,270.4,965.5,308.7,924.1,344,892.8,370.8,873.4,385.7,843.1,409.2,812.9,427.7]}},8).to({scaleX:1,scaleY:1,rotation:333.9,guide:{path:[812.9,427.6,809.8,429.5,806.7,431.4,776.3,449.6,744.2,463.9,682.5,491.7,595.9,501.8,525.3,510.1,444.8,505.8]}},6).to({_off:true,scaleX:1,scaleY:1,rotation:360,x:-153.8,y:343.9},10).wait(16));

// 图层 5

this.instance_3=new lib.补间5("synched",0);

this.instance_3.setTransform(2075.1,60.1,1,1,39.5);

this.instance_3._off=true;

this.instance_4=new lib.补间6("synched",0);

this.instance_4.setTransform(-167.3,456.4,1,1,100);

this.timeline.addTween(cjs.Tween.get({}).to({state:[]}).to({state:[{t:this.instance_3}]},41).to({state:[{t:this.instance_3}]},22).to({state:[{t:this.instance_3}]},1).to({state:[{t:this.instance_3}]},2).to({state:[{t:this.instance_3}]},3).to({state:[{t:this.instance_3}]},3).to({state:[{t:this.instance_4}]},28).to({state:[]},1).wait(30));

this.timeline.addTween(cjs.Tween.get(this.instance_3).wait(41).to({_off:false},0).to({rotation:66,guide:{path:[2075.1,60.2,2020.9,89.7,1939.2,132.3,1764.2,223.5,1606.3,297.8,1385.2,402.2,1229.5,458.6,1087.5,510,1006.4,519.1]}},22).to({rotation:-75,guide:{path:[1006.2,519.1,976.1,522.5,954.2,520.1,954,519.9,953.8,519.8]}},1).to({scaleX:1,scaleY:1,rotation:60.2,guide:{path:[953.7,519.8,946.5,515.4,936.4,508.4,927.2,502,919.1,495.7]}},2).to({scaleX:1,scaleY:1,rotation:97.6,guide:{path:[919.1,495.7,910.4,489,902.9,482.5]}},3).to({scaleX:1,scaleY:1,rotation:45,guide:{path:[902.9,482.4,901.5,481.2,900.1,480,892.6,482.7,883.5,485.5]}},3).to({_off:true,rotation:100,guide:{path:[883.5,485.6,855.8,494.2,814.2,504.2,703.9,530.6,582.1,542.3,411.4,558.8,242.1,543.4,30.5,524.2,-167.2,456.3]}},28).wait(31));

// 图层 7

this.instance_5=new lib.补间7("synched",0);

this.instance_5.setTransform(2025.9,210.5);

this.instance_5._off=true;

this.instance_6=new lib.补间8("synched",0);

this.instance_6.setTransform(-328,350.1);

this.timeline.addTween(cjs.Tween.get({}).to({state:[]}).to({state:[{t:this.instance_5}]},9).to({state:[{t:this.instance_5}]},15).to({state:[{t:this.instance_5}]},24).to({state:[{t:this.instance_6}]},20).to({state:[]},3).wait(60));

this.timeline.addTween(cjs.Tween.get(this.instance_5).wait(9).to({_off:false},0).to({rotation:23.7,guide:{path:[2025.9,210.7,2013.8,219.9,1991.4,235.5,1945.6,267.2,1891.3,300.6,1717.8,407.5,1525.3,489.1,1479.4,508.5,1433.5,526]}},15).to({scaleX:1,scaleY:1,rotation:52,guide:{path:[1433.6,526,1209.9,611.3,986.7,650.5,675.6,705.2,381.5,666.9]}},24).to({_off:true,scaleX:1,scaleY:1,rotation:0,guide:{path:[381.3,666.9,357.6,663.8,334,660.1,17.7,610.6,-157.4,550.9,-297.7,503.1,-341.9,451,-373.5,413.8,-353.9,378.2,-347.7,367.1,-337.2,357.4,-332.6,353.7,-327.9,350]}},20).wait(63));

// 图层 9

this.instance_7=new lib.补间9("synched",0);

this.instance_7.setTransform(2070.5,-77.3,0.617,0.617,0,0,0,0.3,-0.1);

this.instance_8=new lib.补间10("synched",0);

this.instance_8.setTransform(-188.6,225.3,1.715,1.715,150,0,0,-0.4,0.7);

this.timeline.addTween(cjs.Tween.get({}).to({state:[{t:this.instance_7}]}).to({state:[{t:this.instance_7}]},18).to({state:[{t:this.instance_7}]},22).to({state:[{t:this.instance_7}]},19).to({state:[{t:this.instance_8}]},11).to({state:[]},1).wait(60));

this.timeline.addTween(cjs.Tween.get(this.instance_7).to({regX:0,regY:0,scaleX:1,scaleY:1,rotation:78.6,guide:{path:[2070.4,-77.2,1968,-40.2,1805.8,10.6,1647.9,59.8,1495.3,101.7]}},18).to({regX:0.6,regY:-0.5,scaleX:1.22,scaleY:1.22,rotation:220.2,guide:{path:[1495.2,101.9,1330.8,146.8,1172.2,183.3,965.9,230.6,784,259.7]}},22).to({regX:0.3,regY:-0.1,scaleX:1.42,scaleY:1.42,rotation:385.7,guide:{path:[784,259.6,588.7,290.8,421.7,300.8,281.8,309.2,164.5,302.5]}},19).to({_off:true,regX:-0.4,regY:0.7,scaleX:1.72,scaleY:1.72,rotation:510,guide:{path:[164.2,302.6,-50.7,290.3,-189.3,227.1]}},11).wait(61));

// 图层 1

this.instance_9=new lib.补间1("synched",0);

this.instance_9.setTransform(2011.3,191.8);

this.instance_9._off=true;

this.timeline.addTween(cjs.Tween.get(this.instance_9).wait(41).to({_off:false},0).to({rotation:148,guide:{path:[2011.2,191.9,1968.7,223.5,1897.7,269.8,1755.9,362.3,1614,435.6,1597.1,444.4,1580.4,452.7,1400.9,542.5,1245.1,587.7,1032.3,649.5,876.4,624,865.1,622.2,854.5,620.2,788.5,607.4,748.4,586.7,706.1,564.9,694.3,535.2,683.5,508.4,698.2,477.3,710.6,451.1,739.1,425.1]}},17).to({scaleX:1,scaleY:1,rotation:208.5,guide:{path:[738.9,425.2,741.4,422.8,744.1,420.5,774,394.7,813.9,373.9]}},4).to({rotation:268.5,guide:{path:[813.9,373.9,815.2,373.2,816.5,372.6,857.8,351.5,899.2,341.1,939.3,331,971.1,333.2]}},3).to({scaleX:1,scaleY:1,rotation:273.4,guide:{path:[971.1,333.2,973.8,333.4,976.4,333.7,995.3,335.6,1009.5,342.1]}},5).to({rotation:350.6,guide:{path:[1009.6,342,1023,348,1032.2,358,1049.4,376.4,1049.2,401.9]}},5).to({rotation:382.2,guide:{path:[1049.2,402,1049.2,405.3,1048.9,408.7,1046.2,437.1,1023.9,471.2,1002.1,504.3,964.2,539.1,944.7,556.9,922.1,574.1]}},4).to({scaleX:1,scaleY:1,rotation:417.6,guide:{path:[922.1,574.1,900.7,590.4,876.7,606.1,865.6,613.3,854.2,620.2,813.3,645,768.4,666,708.1,694.1,646.2,712.5,507.9,753.6,388.2,740.1,365.3,730.1,328.5,712.7,303,700.7,278.1,688.5]}},9).to({scaleX:1,scaleY:1,rotation:430.2,x:-140.2,y:429.1},12).to({_off:true},1).wait(30));

// 图层 3

this.instance_10=new lib.补间3("synched",0);

this.instance_10.setTransform(2088.5,230.5);

this.instance_10._off=true;

this.instance_11=new lib.补间4("synched",0);

this.instance_11.setTransform(-153.8,343.9);

this.timeline.addTween(cjs.Tween.get({}).to({state:[]}).to({state:[{t:this.instance_10}]},27).to({state:[{t:this.instance_10}]},28).to({state:[{t:this.instance_10}]},7).to({state:[{t:this.instance_10}]},8).to({state:[{t:this.instance_10}]},6).to({state:[{t:this.instance_11}]},10).to({state:[]},1).wait(44));

this.timeline.addTween(cjs.Tween.get(this.instance_10).wait(27).to({_off:false},0).to({rotation:51.7,guide:{path:[2088.5,230.7,2028.4,259,1934.7,300,1744.1,383.2,1570.1,449.1,1326.6,541.3,1151.2,585.2,932.1,640.1,832.4,616.1,783.2,604.2,744.5,586,702.8,566.3,673.2,539.2,668.1,534.5,663.4,529.7]}},28).to({scaleX:1,scaleY:1,rotation:184.6,guide:{path:[663.1,529.6,644.7,510.5,633.2,488.8,619.6,463.4,616.3,436.2,613.3,410.4,619.9,385.6,626.3,361.4,641.1,341.2,656,320.8,677.4,307.2,699.6,293.1,726.1,287.9,761.9,281,798.9,284.4]}},7).to({rotation:318.2,guide:{path:[798.8,284.4,816.3,286,834.1,290,887.1,301.7,922.7,329.2,959.7,357.8,962.5,392.3,965.5,430.6,924.1,466,893.5,492.1,874.3,507]}},8).to({scaleX:1,scaleY:1,rotation:333.9,guide:{path:[874.4,507,873.9,507.3,873.5,507.7,840,533.5,806.8,553.4,776.4,571.6,744.3,585.9,682.5,613.7,595.9,623.8,522.1,632.5,437.4,627.4]}},6).to({_off:true,scaleX:1,scaleY:1,rotation:360,x:-153.8,y:343.9},10).wait(45));

// 图层 5

this.instance_12=new lib.补间5("synched",0);

this.instance_12.setTransform(2165.1,94.1,1,1,39.5);

this.instance_12._off=true;

this.instance_13=new lib.补间6("synched",0);

this.instance_13.setTransform(-167.3,456.4,1,1,100);

this.timeline.addTween(cjs.Tween.get({}).to({state:[]}).to({state:[{t:this.instance_12}]},56).to({state:[{t:this.instance_12}]},22).to({state:[{t:this.instance_12}]},1).to({state:[{t:this.instance_12}]},2).to({state:[{t:this.instance_12}]},3).to({state:[{t:this.instance_12}]},3).to({state:[{t:this.instance_13}]},28).to({state:[]},1).wait(15));

this.timeline.addTween(cjs.Tween.get(this.instance_12).wait(56).to({_off:false},0).to({rotation:66,guide:{path:[2165.1,94.2,2110.9,123.7,2029.2,166.3,1854.2,257.5,1696.3,331.8,1475.2,436.2,1319.5,492.6,1124.9,563.1,1044.4,554.1,1037.1,549.6,1026.7,542.3,1013.4,533.1,1002.4,524.2]}},22).to({rotation:-75,guide:{path:[1002.2,524.3,995.8,519.1,990.2,514.1,975.5,519.3,955.2,525]}},1).to({scaleX:1,scaleY:1,rotation:60.2,guide:{path:[955.2,525,942.9,528.5,928.5,532.2]}},2).to({scaleX:1,scaleY:1,rotation:97.6,guide:{path:[928.4,532.2,922.4,533.7,916,535.3]}},3).to({scaleX:1,scaleY:1,rotation:45,guide:{path:[916,535.3,910.3,536.7,904.3,538.2,900.3,539.1,896.3,540]}},3).to({_off:true,rotation:100,x:-167.3,y:456.4},28).wait(16));

// 图层 7

this.instance_14=new lib.补间7("synched",0);

this.instance_14.setTransform(2265.9,104.5);

this.instance_14._off=true;

this.instance_15=new lib.补间8("synched",0);

this.instance_15.setTransform(-88,244.1);

this.timeline.addTween(cjs.Tween.get({}).to({state:[]}).to({state:[{t:this.instance_14}]},69).to({state:[{t:this.instance_14}]},15).to({state:[{t:this.instance_14}]},24).to({state:[{t:this.instance_15}]},20).wait(3));

this.timeline.addTween(cjs.Tween.get(this.instance_14).wait(69).to({_off:false},0).to({rotation:23.7,guide:{path:[2265.9,104.7,2253.8,113.9,2231.4,129.5,2185.6,161.4,2131.3,194.8,1957.8,301.5,1765.3,383.1,1719.4,402.5,1673.5,420]}},15).to({scaleX:1,scaleY:1,rotation:52,guide:{path:[1673.6,420,1449.9,505.3,1226.7,544.5,915.4,599.2,621.5,560.9]}},24).to({_off:true,scaleX:1,scaleY:1,rotation:0,guide:{path:[621.3,560.9,597.6,557.8,574,554.1,257.7,504.6,82.6,444.9,-57.7,397.1,-101.9,345,-133.5,307.8,-113.9,272.4,-107.7,261.3,-97.2,251.6,-92.6,247.9,-87.9,244.2]}},20).wait(3));

// 图层 9

this.instance_16=new lib.补间9("synched",0);

this.instance_16.setTransform(2040.5,58.7,0.617,0.617,0,0,0,0.3,-0.1);

this.instance_16._off=true;

this.instance_17=new lib.补间10("synched",0);

this.instance_17.setTransform(-218.6,362.3,0.499,0.498,150,0,0,-0.4,0.6);

this.timeline.addTween(cjs.Tween.get({}).to({state:[]}).to({state:[{t:this.instance_16}]},46).to({state:[{t:this.instance_16}]},18).to({state:[{t:this.instance_16}]},22).to({state:[{t:this.instance_16}]},19).to({state:[{t:this.instance_17}]},11).to({state:[]},1).wait(14));

this.timeline.addTween(cjs.Tween.get(this.instance_16).wait(46).to({_off:false},0).to({regX:0,regY:0,scaleX:0.58,scaleY:0.58,rotation:78.6,guide:{path:[2040.4,58.8,1938,95.8,1775.8,146.4,1617.9,195.8,1465.2,237.7]}},18).to({regX:0.6,regY:-0.5,scaleX:0.48,scaleY:0.48,rotation:220.2,guide:{path:[1465.2,237.8,1300.8,282.9,1142.2,319.3,936.2,366.6,754.6,395.6]}},22).to({regX:0.3,regY:-0.1,scaleX:0.51,scaleY:0.51,rotation:385.8,guide:{path:[754.6,395.5,559,426.8,391.7,436.8,251.6,445.2,134.2,438.5]}},19).to({_off:true,regX:-0.4,regY:0.6,scaleX:0.5,scaleY:0.5,rotation:510,guide:{path:[134,438.5,-80.5,426.2,-218.9,363.2]}},11).wait(15));

}).prototype=p=new cjs.MovieClip();

p.nominalBounds=new cjs.Rectangle(2837,252.1,306.3,341.8);

})(lib=lib||{}, images=images||{}, createjs=createjs||{});

var lib, images, createjs;

着元宇宙概念的火爆,3D 渲染相关的技术频繁被提及,而 Three.js 是基于 WebGL 的 api 封装的用于简化 3D 场景的开发的框架, 是入门 3D 的不错的抓手,今天我们就来入门下 Three.js。


我们基于 Three.js 来实现一个花瓣雨的效果。


Three.js 的基础

Three.js 用于渲染一个 3D 的场景,里面会有很多物体,比如立方体、圆柱、圆环、圆锥等各种几何体(以 Geometry 为后缀),比如点(Points)线(Line)面(Sprite)等基础物体。这些所有的物体怎么管理呢?


用一个场景 Scene 来承载,所有的物体都会被添加到 Scene 里。


所以有这样的 api:


const scene=new THREE.Scene();

scene.add(xxx);

scene.add(yyy);

当然,物体之间可以做分组 Group,组内的物体可以统一管理,之后再添加到 Scene 里。


const scene=new THREE.Scene();


const group=new THREE.Group();


group.add(xxx);

group.add(yyy);


scene.add(group);

这种场景、物体、分组的概念,在很多游戏引擎中也有类似的 api,大家都是这么来管理的。


可以添加到 Scene 中的物体,除了几何体(Geometry)、点线面等,还有辅助工具,比如坐标系工具(AxisHelper)。其实这些工具也是用集合体、点线面封装出来的,只不过是作为工具来临时添加到 Scene 中。


const axisHelper=new THREE.AxisHelper(max);

scene.add(axisHelper)

有了场景和场景中的各种物体,怎么渲染出来呢?


调用 Renderer,这个类是专门负责渲染 Scene 中各种物体的。


但是还有个问题,三维的世界(scene)怎么渲染到二维的屏幕呢?


图片

图片

如图,从一个点找个角度来看三维世界,或者从一个平面来平行的看三维世界,看到的就是二维的。


这两种方式,第一种叫做透视、第二种叫做正交。


生成二维图像,就像照相机的功能一样,所以这种概念叫做 Camera。


在 Three.js 里面有 PerspectiveCamera (透视相机)和 OrthographicCamera(正交相机),分别对应上面两种三维转二维的方式。


这两个 Camera 的参数还是挺多的,但是理解了也挺简单:


new Three.PerspectiveCamera( fov, aspect, near, far )

new Three.OrthographicCamera( left, right, top, bottom, near, far )

先看透视相机的,它要看三维世界,那就要有一个最近和最远两个位置,然后从一个点看过去会有一个视野的角度,看到的画面还有个宽高比。


这就是为什么 PerspectCamera 有 near、far、fov、aspect 这四个参数。


图片

正交相机的参数也是差不多的意思,不过因为不是从一个点,看的,而是从一个面做的投影,那么就没有角度的参数,而是有上下左右的四个面位置的参数。


图片

正交相机的上下左右位置也不是随便的,比例要和画面的宽高比一样,所以一般都是这么算:


const width=window.innerWidth;

const height=window.innerHeight;

//窗口宽高比

const k=width / height;

//三维场景的显示的上下范围

const s=200;


// 上下范围 s 再乘以宽高比 k 就是左右的范围,而远近随便设置一个数就行

const camera=new THREE.OrthographicCamera(-s * k, s * k, s, -s, 1, 1000);

上面的正交相机的参数里面,远近可以设置为 1 和 1000,上下设置为 200,左右就可以根据宽高比算出来。这就是相机所看到的二维画面的范围。


有了场景 Scene 中的各种物体,有了照相机 Camera,就可以用渲染器 Renderer 渲染出画面来了。


const renderer=new THREE.WebGLRenderer();

//设置渲染区域尺寸

renderer.setSize(width, height)


renderer.render(scene, camera)

不过,一般不会只渲染一帧,有动画效果的话,会使用 requestAnimationFrame 的 api 一帧帧的不停渲染。


function render() {

renderer.render(scene, camera)


requestAnimationFrame(render)

}

render();

这就是 Three.js 的大概流程:Scene 中有几何体Geometry、点线面、辅助工具等各种物体,物体还可以做分组,然后通过正交或者透视相机来设置看到的二维画面,之后用 Renderer 渲染出来。有动画效果的话,要用 requestAnimationFrame 来一帧帧的渲染。


下面我们来实现一下花瓣雨的效果。


花瓣雨实现

首先我们要创建场景 Scene 中的物体,也就是各种花瓣,这个需要显示的是一个平面,可以用 Sprite。


Sprite 是精灵的意思,在 Three.js 中,它就是一个永远面向相机的二维平面。


我们给 Sprite 贴上花瓣的纹理就可以了。


我们先准备一些花瓣的贴图,类似这种:


图片

图片

花瓣的数量有很多,我们生成 400 个,加到花瓣分组里,然后添加到场景中:


const scene=new THREE.Scene();

/**

* 花瓣分组

*/

const petal=new THREE.Group();


function create() {

var texture1=new THREE.TextureLoader().load("img/h1.png");

var texture2=new THREE.TextureLoader().load("img/h2.png");

var texture3=new THREE.TextureLoader().load("img/h3.png");

var texture4=new THREE.TextureLoader().load("img/h4.png");

var texture5=new THREE.TextureLoader().load("img/h5.png");

var imageList=[texture1, texture2, texture3, texture4, texture5];


for (let i=0; i < 400; i++) {

var spriteMaterial=new THREE.SpriteMaterial({

map: imageList[Math.floor(Math.random() * imageList.length)],//设置精灵纹理贴图

});

var sprite=new THREE.Sprite(spriteMaterial);

petal.add(sprite);


sprite.scale.set(40, 50, 1);

sprite.position.set(2000 * (Math.random() - 0.5), 2000 * Math.random(), 0)

}

scene.add(petal)

}


create();

400 个 Sprite 随机贴上了不同的花瓣的纹理贴图,然后设置了下放缩,之后随机设置了一个在场景中的位置。


我们在 Scene 中加入坐标系辅助工具来看下坐标:


const axisHelper=new THREE.AxisHelper(1000);

scene.add(axisHelper)

图片

红色是 x 轴,向右是递增的,绿色是 y 轴,向上是递增的。z 轴我们暂时用不到。


所以,根据代码,花瓣的 x 的范围就是随机的 -1000 到 1000,y 的范围就是 0 到 2000。


然后,我们创建正交相机:


const width=window.innerWidth;

const height=window.innerHeight;

//窗口宽高比

const k=width / height;

//三维场景的显示的上下范围

const s=200;

const camera=new THREE.OrthographicCamera(-s * k, s * k, s, -s, 1, 1000);

设置下相机的位置和方向:


camera.position.set(0, 200, 500)

camera.lookAt(scene.position)

我们创建相机的时候指定了二维能显示的范围,相机在这个范围内的哪个位置都行。


然后创建渲染器,设置下大小和背景颜色,把渲染到的 canvas 元素插入到 dom 中。


const renderer=new THREE.WebGLRenderer();

//设置渲染区域尺寸

renderer.setSize(width, height)

//设置背景颜色

renderer.setClearColor(0xFFFFFF, 1)

//body元素中插入canvas对象

document.body.appendChild(renderer.domElement)

之后就用 requestAnimation 不断地一帧帧渲染就行了。


function render() {

petal.children.forEach(sprite=> {

sprite.position.y -=1;

sprite.position.x +=0.5;

if (sprite.position.y < -400) {

sprite.position.y=800;

}

if (sprite.position.x > 1000) {

sprite.position.x=-1000

}

});


renderer.render(scene, camera)


requestAnimationFrame(render)

}

每次重新渲染之前,我们修改下花瓣的位置,产生下落效果,如果超出了范围,就移到上面去重新开始落,这样就是不间断的花瓣雨效果。


图片

完整代码如下:


<!DOCTYPE html>

<html lang="en">

<head>

<meta charset="UTF-8">

<title>花瓣雨</title>

<style>

body {

margin: 0;

overflow: hidden;

}

</style>

<script src="js/three.min.js"></script>

</head>

<body>

<script>


const scene=new THREE.Scene();

/**

* 花瓣分组

*/

const petal=new THREE.Group();


const width=window.innerWidth;

const height=window.innerHeight;

//窗口宽高比

const k=width / height;

//三维场景的显示的上下范围

const s=200;

const camera=new THREE.OrthographicCamera(-s * k, s * k, s, -s, 1, 1000);


const renderer=new THREE.WebGLRenderer();


function create() {

//设置相机位置

camera.position.set(0, 200, 500)

camera.lookAt(scene.position)

//设置渲染区域尺寸

renderer.setSize(width, height)

//设置背景颜色

renderer.setClearColor(0xFFFFFF, 1)

//body元素中插入canvas对象

document.body.appendChild(renderer.domElement)


// const axisHelper=new THREE.AxisHelper(1000);

// scene.add(axisHelper)


var textureTree1=new THREE.TextureLoader().load("img/h1.png");

var textureTree2=new THREE.TextureLoader().load("img/h2.png");

var textureTree3=new THREE.TextureLoader().load("img/h3.png");

var textureTree4=new THREE.TextureLoader().load("img/h4.png");

var textureTree5=new THREE.TextureLoader().load("img/h5.png");

var imageList=[textureTree1, textureTree2, textureTree3, textureTree4, textureTree5];


for (let i=0; i < 400; i++) {

var spriteMaterial=new THREE.SpriteMaterial({

map: imageList[Math.floor(Math.random() * imageList.length)],//设置精灵纹理贴图

});

var sprite=new THREE.Sprite(spriteMaterial);

petal.add(sprite);


sprite.scale.set(40, 50, 1);

sprite.position.set(2000 * (Math.random() - 0.5), 2000 * Math.random(), 0)

}

scene.add(petal)

}


function render() {

petal.children.forEach(sprite=> {

sprite.position.y -=1;

sprite.position.x +=0.5;

if (sprite.position.y < -400) {

sprite.position.y=800;

}

if (sprite.position.x > 1000) {

sprite.position.x=-1000

}

});


renderer.render(scene, camera)


requestAnimationFrame(render)

}


create()

render()

</script>

</body>

</html>

总结

Three.js 是为了简化 3D 渲染的框架,它提供了场景 Scene 的 api,里面可以包含各种可渲染的物体:立方体、圆锥等各种几何体 Geometry、点线面、坐标系等辅助工具。这些物体还可以通过 Group 分组来统一管理。


Sence 要渲染出来需要指定一个相机,分为从点去看的透视相机 PerspectiveCamera,从平面去投影的正交相机 OrthographicCamera。理解了它们的原理才能理解 Camera 的参数。


之后通过 Renderer 渲染出来,如果有动画需要用 requestAnimationFrame 来一帧帧的渲染。


这是 Three.js 的大概渲染流程。


之后我们实现了一个花瓣雨的案例。用到了 Sprite 这种物体,它是一个永远面向相机的平面,用来做这种效果很合适。


当然,Three.js 的东西还是比较多的,这篇文章只是入下门,后面我们会继续深入,做更多的有意思的 3D 场景和效果。