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程序员浪漫起来没文科生什么事:HTML制作表白爱心-无需编程基础

说程序员是大大的直男,但是一旦程序员浪漫起来,他们会用他们狂拽酷炫吊的技能展现自己的罗曼蒂克实力,那时候就真的没文科男什么事啦!下面我就跟大家分享如何用简单的html制作一个网页版的爱心表白,不管你是不是程序员都能用,手机就可展示。

先来看下效果:

后面会提供给大家源代码,在这里先交大家怎么去根据自己的实际情况去改这个文件。

复制源代码

首先大家将我后面的源代码复制下来并且粘贴进一个txt文件就可以。

jquery.js下载

不要看到下载就害怕,这个大家只要搜索jquery就能下载了,下载完是一个jquery.js文件,将文件改名为jquery.txt,双击打开将内容复制到下图所示位置。(如果有人不会下,可以私信我索要)

更改表白信息

大家根据自己的实际请款更改页面的一些信息,比如姓名,日期、或者是表白内容都可以

源码

最后奉上源码,这里是没有jquery.js的,已经预留空,需要大家复制粘贴进来就行了,最后将txt文件的后缀改为.html就可以了,不管是电脑还是手机都能用哦。

言:每当过节的时候,女朋友就抱怨我总是忘记给她买花,说程序不懂浪漫,这不我准备了几款爱心动画特效,打算当面向她表达一下。

第一款:html5通过canvas实现浪漫告白爱心动画特效

寓意:告白无须多么华丽的语言,一颗颗小的爱心汇聚成一颗真心,让你的另一半感受到浓浓的爱意。

代码难度系数★★★

新建index.html,复制以下代码保存在浏览器中打开即可。

<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>canvas 心</title>

<style>
html, body {
  height: 100%;
  padding: 0;
  margin: 0;
  background: #000;
}
canvas {
  position: absolute;
  width: 100%;
  height: 100%;
}</style>
</head>
<body>

<canvas id="pinkboard"></canvas>

<script>
/*
 * Settings
 */
var settings = {
  particles: {
    length:   500, // maximum amount of particles
    duration:   2, // particle duration in sec
    velocity: 100, // particle velocity in pixels/sec
    effect: -0.75, // play with this for a nice effect
    size:      30, // particle size in pixels
  },
};

/*
 * RequestAnimationFrame polyfill by Erik M?ller
 */
(function(){var b=0;var c=["ms","moz","webkit","o"];for(var a=0;a<c.length&&!window.requestAnimationFrame;++a){window.requestAnimationFrame=window[c[a]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[c[a]+"CancelAnimationFrame"]||window[c[a]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame){window.requestAnimationFrame=function(h,e){var d=new Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function(){h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame){window.cancelAnimationFrame=function(d){clearTimeout(d)}}}());

/*
 * Point class
 */
var Point = (function() {
  function Point(x, y) {
    this.x = (typeof x !== 'undefined') ? x : 0;
    this.y = (typeof y !== 'undefined') ? y : 0;
  }
  Point.prototype.clone = function() {
    return new Point(this.x, this.y);
  };
  Point.prototype.length = function(length) {
    if (typeof length == 'undefined')
      return Math.sqrt(this.x * this.x + this.y * this.y);
    this.normalize();
    this.x *= length;
    this.y *= length;
    return this;
  };
  Point.prototype.normalize = function() {
    var length = this.length();
    this.x /= length;
    this.y /= length;
    return this;
  };
  return Point;
})();

/*
 * Particle class
 */
var Particle = (function() {
  function Particle() {
    this.position = new Point();
    this.velocity = new Point();
    this.acceleration = new Point();
    this.age = 0;
  }
  Particle.prototype.initialize = function(x, y, dx, dy) {
    this.position.x = x;
    this.position.y = y;
    this.velocity.x = dx;
    this.velocity.y = dy;
    this.acceleration.x = dx * settings.particles.effect;
    this.acceleration.y = dy * settings.particles.effect;
    this.age = 0;
  };
  Particle.prototype.update = function(deltaTime) {
    this.position.x += this.velocity.x * deltaTime;
    this.position.y += this.velocity.y * deltaTime;
    this.velocity.x += this.acceleration.x * deltaTime;
    this.velocity.y += this.acceleration.y * deltaTime;
    this.age += deltaTime;
  };
  Particle.prototype.draw = function(context, image) {
    function ease(t) {
      return (--t) * t * t + 1;
    }
    var size = image.width * ease(this.age / settings.particles.duration);
    context.globalAlpha = 1 - this.age / settings.particles.duration;
    context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
  };
  return Particle;
})();

/*
 * ParticlePool class
 */
var ParticlePool = (function() {
  var particles,
      firstActive = 0,
      firstFree   = 0,
      duration    = settings.particles.duration;
  
  function ParticlePool(length) {
    // create and populate particle pool
    particles = new Array(length);
    for (var i = 0; i < particles.length; i++)
      particles[i] = new Particle();
  }
  ParticlePool.prototype.add = function(x, y, dx, dy) {
    particles[firstFree].initialize(x, y, dx, dy);
    
    // handle circular queue
    firstFree++;
    if (firstFree   == particles.length) firstFree   = 0;
    if (firstActive == firstFree       ) firstActive++;
    if (firstActive == particles.length) firstActive = 0;
  };
  ParticlePool.prototype.update = function(deltaTime) {
    var i;
    
    // update active particles
    if (firstActive < firstFree) {
      for (i = firstActive; i < firstFree; i++)
        particles[i].update(deltaTime);
    }
    if (firstFree < firstActive) {
      for (i = firstActive; i < particles.length; i++)
        particles[i].update(deltaTime);
      for (i = 0; i < firstFree; i++)
        particles[i].update(deltaTime);
    }
    
    // remove inactive particles
    while (particles[firstActive].age >= duration && firstActive != firstFree) {
      firstActive++;
      if (firstActive == particles.length) firstActive = 0;
    }
    
    
  };
  ParticlePool.prototype.draw = function(context, image) {
    // draw active particles
    if (firstActive < firstFree) {
      for (i = firstActive; i < firstFree; i++)
        particles[i].draw(context, image);
    }
    if (firstFree < firstActive) {
      for (i = firstActive; i < particles.length; i++)
        particles[i].draw(context, image);
      for (i = 0; i < firstFree; i++)
        particles[i].draw(context, image);
    }
  };
  return ParticlePool;
})();

/*
 * Putting it all together
 */
(function(canvas) {
  var context = canvas.getContext('2d'),
      particles = new ParticlePool(settings.particles.length),
      particleRate = settings.particles.length / settings.particles.duration, // particles/sec
      time;
  
  // get point on heart with -PI <= t <= PI
  function pointOnHeart(t) {
    return new Point(
      160 * Math.pow(Math.sin(t), 3),
      130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
    );
  }
  
  // creating the particle image using a dummy canvas
  var image = (function() {
    var canvas  = document.createElement('canvas'),
        context = canvas.getContext('2d');
    canvas.width  = settings.particles.size;
    canvas.height = settings.particles.size;
    // helper function to create the path
    function to(t) {
      var point = pointOnHeart(t);
      point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
      point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
      return point;
    }
    // create the path
    context.beginPath();
    var t = -Math.PI;
    var point = to(t);
    context.moveTo(point.x, point.y);
    while (t < Math.PI) {
      t += 0.01; // baby steps!
      point = to(t);
      context.lineTo(point.x, point.y);
    }
    context.closePath();
    // create the fill
    context.fillStyle = '#ea80b0';
    context.fill();
    // create the image
    var image = new Image();
    image.src = canvas.toDataURL();
    return image;
  })();
  
  // render that thing!
  function render() {
    // next animation frame
    requestAnimationFrame(render);
    
    // update time
    var newTime   = new Date().getTime() / 1000,
        deltaTime = newTime - (time || newTime);
    time = newTime;
    
    // clear canvas
    context.clearRect(0, 0, canvas.width, canvas.height);
    
    // create new particles
    var amount = particleRate * deltaTime;
    for (var i = 0; i < amount; i++) {
      var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
      var dir = pos.clone().length(settings.particles.velocity);
      particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
    }
    
    // update and draw particles
    particles.update(deltaTime);
    particles.draw(context, image);
  }
  
  // handle (re-)sizing of the canvas
  function onResize() {
    canvas.width  = canvas.clientWidth;
    canvas.height = canvas.clientHeight;
  }
  window.onresize = onResize;
  
  // delay rendering bootstrap
  setTimeout(function() {
    onResize();
    render();
  }, 10);
})(document.getElementById('pinkboard'));</script>

</body>
</html>

第二款:html5通过canvas实现爱心气球上升动画特效

寓意:将想说的话打开一颗颗的爱心气球上,随着气球不断的升空,让整个氛围可更加地缠绵,看到此处可以有感动的泪水。

代码难度系数★★★

新建index.html,复制以下代码保存在浏览器中打开即可。

<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>情人节快乐:)</title>

<style>
canvas {
	position: absolute;
	top: 0;
	left: 0;
}</style>
</head>
<body>
<canvas id=c></canvas>

<script>
var w = c.width = window.innerWidth,
		h = c.height = window.innerHeight,
		ctx = c.getContext( '2d' ),
		
		opts = {
			phrases: [ "Don't die\nit's not hard", "You're the Best", "Every day,\nYou're beautiful", "Every occasion,\nYou're clever", "A world without You?\nNah", "Keep kicking ass", "You're better than them,\nwhoever they are", "You're just amazing", "You are,\ntherefore I am", "Nothing better than You \ncould have happened to the world" ],
			balloons: 10,
			baseVelY: -1,
			addedVelY: -1,
			baseVelX: -.25,
			addedVelX: .5,
			baseSize: 20,
			addedSize: 10,
			baseSizeAdder: 2,
			addedSizeAdder: 2,
			baseIncrementer: .01,
			addedIncrementer: .03,
			baseHue: -10,
			addedHue: 30,
			font: '15px Verdana'
		},
		
		cycle = 0,
		balloons = [];

ctx.font = opts.font;

function Balloon(){
	this.reset();
}
Balloon.prototype.reset = function(){
	
	this.size = opts.baseSize + opts.addedSize * Math.random();
	this.sizeAdder = opts.baseSizeAdder + opts.addedSizeAdder * Math.random();
	this.incrementer = opts.baseIncrementer + opts.addedIncrementer * Math.random();
	
	this.tick = 0;
	
	this.x = Math.random() * w;
	this.y = h + this.size;
	
	this.vx = opts.baseVelX + opts.addedVelX * Math.random();
	this.vy = opts.baseVelY + opts.addedVelY * Math.random();
	
	this.color = 'hsla(hue,70%,60%,.8)'.replace( 'hue', opts.baseHue + opts.addedHue * Math.random() );
	this.phrase = opts.phrases[ ++cycle % opts.phrases.length ].split( '\n' );
	this.lengths = [];
	
	for( var i = 0; i < this.phrase.length; ++i )
		this.lengths.push( -ctx.measureText( this.phrase[ i ] ).width / 2 );
}
Balloon.prototype.step = function(){
	
	this.tick += this.incrementer;
	this.x += this.vx;
	this.y += this.vy;
	
	var size = this.size + this.sizeAdder * Math.sin( this.tick );
	
	ctx.lineWidth = size / 40;
	ctx.strokeStyle = '#eee';
	ctx.beginPath();
	ctx.moveTo( this.x, this.y - 2 );
	ctx.lineTo( this.x, this.y + size );
	ctx.stroke();
	ctx.fillStyle = this.color;
	
	ctx.translate( this.x, this.y );
	ctx.rotate( Math.PI / 4 );
	//ctx.fillRect( -size / 2, -size / 2, size / 2, size / 2 );
	ctx.beginPath();
	ctx.moveTo( 0, 0 );
	ctx.arc( -size / 2, -size / 2 + size / 4, size / 4, Math.PI / 2, Math.PI * 3 / 2 );
	ctx.arc( -size / 2 + size / 4, -size / 2, size / 4, Math.PI, Math.PI * 2 );
	ctx.lineTo( 0, 0 );
	ctx.fill();
	ctx.rotate( -Math.PI / 4 );
	ctx.translate( -this.x, -this.y );
	
	ctx.translate( this.x, this.y + size + 15 );
	ctx.scale( size / this.size, size / this.size );
	ctx.fillStyle = '#eee';
	for( var i = 0; i < this.phrase.length; ++i )
		ctx.fillText( this.phrase[ i ], this.lengths[ i ], i * 15 );
	ctx.scale( this.size / size, this.size / size );
	ctx.translate( -this.x, -( this.y + size + 15 ) );
	
	if( this.y < -size * 3 )
		this.reset();
	
}

function anim(){
	
	window.requestAnimationFrame( anim );
	
	ctx.fillStyle = '#222';
	ctx.fillRect( 0, 0, w, h );
	
	if( balloons.length < opts.balloons && Math.random() < .01 )
		balloons.push( new Balloon );
	
	for( var i = 0; i < balloons.length; ++i )
		balloons[ i ].step();
}
anim();</script>

</body>
</html>

第三款:jQuery+css3实现爱心雨动画特效

寓意:天空中下起了爱心雨,衬托的房间变得温暖,也让整个场景都变得温馨无比,想必此时可以有一个大大的拥抱。

代码难度系数★★★

代码有image、js和html,所以不好贴出来,有需要的朋友直接问我要吧。

总结:程序员的工作本身就很枯燥,特定找了几个好看的特效拿出来和大家分享,希望大家能够快乐每一天,上述代码亲测可用,欢迎点赞收藏。

《完》

大家如果喜欢的话麻烦点赞、关注、转发,谢谢大家。

喽,首先和大家说声抱歉,停更了这么久,主要是期间因为工作调动的关系,工作变忙了,没有时间来更新了,今天趁着领导不在,偷偷来更新一下吧~

首先我的分享方式可能和别人的不同,别人可能是从最开始的一步一步开始教起,我不是,我是先把效果展示给大家,让大家先看看这个东西,然后我再开始讲,有看不下去的现在就可以吧网页关了,免得看完又来喷我,我不是什么大神,喷我有什么用?我看的心里还不舒服,是吧,为了营造良好的网络环境,别喷啊~

接下来进入主题:

大家可能都看过下面的这个网页截图

这个是一个类似于计时器的这么一个情侣间的网页,今天我的目的就是把大家都教会了(不会的我下面会放源码),然后回家有兴趣的可以做好展示给自己的另一半看看~

我也放个网址吧,让你们可以看看实际效果是什么样的

http://1.giggle.applinzi.com/shouye1.html

就是这个样子,虽然可能过气了吧,但是我相信你的另一半看完还是会很感动的

那么接下来,我要放html的源码了:然后我会开始讲解:

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">

<html xmlns="http://www.w3.org/1999/xhtml">

<head>

<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />

<title>G家life</title>

<style type="text/css">

@font-face {

font-family: digit;

src: url('digital-7_mono.ttf') format("truetype");

}

</style>

<link href="css/default.css" type="text/css" rel="stylesheet">

<script type="text/javascript" src="js/jquery.js"></script>

<script type="text/javascript" src="js/garden.js"></script>

<script type="text/javascript" src="js/functions.js"></script>

</head>

<body>

<!--audio id="audio" controls>

<source src="music.mp3" type="audio/mpeg" codecs="mp3">

</audio-->

<div id="mainDiv">

<div id="content">

<div id="code">

<span class="comments">/**</span><br />

<span class="space"/><span class="comments">*2017—03-10,Acquaintance</span><br />

<span class="space"/><span class="comments">*2017-03-14.meet</span><br />

<span class="space"/><span class="comments">*/</span><br />

My name = <span class="keyword">Guan</span> Jiaqi<br />

Your name = <span class="keyword">Shen</span> Jimei<br />

<span class="comments">//The first time I saw you. </span><br />

Be attracted to you;<br />

<span class="comments">// I used to think.</span><br />

Like a person without reason;<br />

<span class="comments">// But when I see you.</span><br />

I believe this sentence is wrong for a long time;<br />

<span class="comments">// I want to stay with you every day.</span><br />

时到 花自开;<br />

<span class="comments">// 靠在你肩上的时候心忽然,暖了一下.</span><br />

<!--span class="comments">// </span><br /-->

<span class="keyword">你是非常可爱的人.<br />真应该遇到最好的人<br /></span> 我也真希望 <span class="keyword">我就是</span>;<br />

<!--span class="keyword"></span> <span class="keyword"> </span>;<br /-->

<span class="placeholder"/><span class="comments">// I love three things in this world.</span><br />

<span class="placeholder"/><span class="comments">// Sun, moon and you. </span><br />

<span class="placeholder"/>Sun for day, moon for night, and you forever.<br />

<span class="comments">// I love you not because of who you are,<br />but because of who I am when I am with you.

</span><br />

<br>

<br>

I want to say:<br />

You are the sun at two in the morning;<br />

玲珑骰子安红豆<br />

入骨相思知不知<br />

</div>

<div id="loveHeart">

<canvas id="garden"></canvas>

<div id="words">

<div id="messages">

沈菇凉,这是我们相遇的第:

<div id="elapseClock"></div>

</div>

<div id="loveu">

不思量 自难忘<br/>

<div class="signature">- 管先森</div>

</div>

</div>

</div>

</div>

</div>

<script type="text/javascript">

var offsetX = $("#loveHeart").width() / 2;

var offsetY = $("#loveHeart").height() / 2 - 55;

var together = new Date();

together.setFullYear(2017, 2, 14);

together.setHours(19);

together.setMinutes(0);

together.setSeconds(0);

together.setMilliseconds(0);

if (!document.createElement('canvas').getContext) {

var msg = document.createElement("div");

msg.id = "errorMsg";

msg.innerHTML = "Your browser doesn't support HTML5!<br/>Recommend use Chrome 14+/IE 9+/Firefox 7+/Safari 4+";

document.body.appendChild(msg);

$("#code").css("display", "none")

$("#copyright").css("position", "absolute");

$("#copyright").css("bottom", "10px");

document.execCommand("stop");

} else {

setTimeout(function () {

startHeartAnimation();

}, 5000);

timeElapse(together);

setInterval(function () {

timeElapse(together);

}, 500);

adjustCodePosition();

$("#code").typewriter();

}

</script>

<div style="text-align:center;clear:both">

<p></p>

<p><a href="http://sc.chinaz.com/" target="_blank"></a></p>

</div>

</body>

</html>

上面这个就是html的源码,当然还有css和js的源码我还没有给到大家,主要是大家目前还没有对html有个了解,再去学css和js就会有点懵逼的样子了

那我从第一行开始讲起吧,

第一行是告诉浏览器,我这个是HTML5,所以你要用h5的格式去解析。这个不是很重要,反正每个页面上都有的。

第二行之前讲过,我就不再叙述了,是html网页的开头标签,相当于就是告诉html,我要开始写代码啦

第三行之前也讲过,是html中的头文件开头标签

第四行meta是告诉浏览器接受一个html文档

等等,领导回来了……,我明天再说了